Another day has come and gone in the realm:
The Swordsman continues to skulk around the Inn, looking for lost items carelessly left by past adventurers. What's that glint in the corner... a sword! A smile spreads across his face as he absently plays with his well-waxed mustache.
The Berserker quickly and silently moves out of the Inn, an action not overlooked by the nimble archer who quickly follows his new employer.
The Sorceror haggles for a bit with the Rogues for a Horse that caught his eye earlier, but a sale was not forthcoming. The Company tries to sway the Sorceror into looking at their acquired treasures, but after a quick glance, the Sorceror mumbles something, and storms out of the Inn.
The Witch continues to be drawn towards the Evil Valley, for a purpose only she comprehends. Her eyes glass over as she communicates with her feline counterpart many tiles away.
The White Knight makes peace with all that is good, and moves into the Deep Woods. A broken branch along the trail reveals a hidden path, and he thanks the good Lord for his luck. Howls in the woods remind him to stay alert, for evil is near.
The unlikely trio of Magician, Woods Girl, and Dwarf venture into the mountains in the hopes of great riches, but find only bones. The Woods Girl notes discarded scales, and warns of snakes... or worse.
The Amazon makes quick work of the tragedy at the Far Inn, rounding up a couple of horses, and some armor. The Company looks on in disgust, and contemplates her strength against their own.
The Witch-King, returning from his short visit to the Cliff, moves as a ghost into the Inn, and begins to haunt the occupants while searching for treasure.
The Druid continues to move slowly and carefully into the Cliff region, having heard about the presence of not one, but TWO treasure laden pools!
The Captain rounds up his soldiers, and moves in a stealth pattern into the nearby Ruins.
The Pilgrim remains at the Chapel for another day, resting, and discussing religion with the Order. He attempts to strike a bargain with the leader, but ends the evening with no sale.
The Wizard carefully moves into the Ruins, and wonders a bit why the local wildlife is so quiet.
Finally, the Black Knight leaves the Inn, and wanders from the Realm, never to be seen again.
If you are a player, it is time to move through your combats. As the last evening of combats took a little over 2 weeks, I'm hoping we can make this move a little smoother. It helps that a lot of players are on their own at this point. If anyone is by themselves, and knows they will not be doing any activities in the evening, let me know, and I'll take care of it for you as soon as you come up, so you don't have to worry about it. If you are in a clearing with another player, please contact those people now, and make a plan for when your turn comes up. If you can't reach another player, let me know, and I'll try to organize it.
Ok, that should do it! I believe Sorceror is first up! :-)
Post a Comment