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Sunday, November 26, 2023

3D Characters?

 As I'm building in Unity, there's no reason I have to stick to the flat game pieces we all know and love.  I could (for example) swap the character chits out for 3D painted models.  Here's an experiment with a very poorly painted (hurried really) Dwarf model:

That could be cool.  Thinking their base might have the symbol on it still and would turn green when they were hidden.  Of course, now I need to find representative models for ALL the base 16 characters. That's not going to happen anytime soon, as I really want the game "working" before I add these kinds of touch ups.  Hmm, could model the tiles too, make mountains raised, and caves indented...  So much to do.

Saturday, November 25, 2023

RealmSpeak 3D

 I hinted in my last post that I was working on a version of RealmSpeak on the Unity platform.  While it's still a long ways off, I actually have a number of things working:

  • Multiplayer hosting

  • Board Building and Rendering over the network (including multiple boards)

  • Setup for:
    • Sound/Warning/TreasureLocations
    • Treasures
    • Spells
Now you are probably wondering, why don't I just build this in TableTop Simulator? I mean, that platform has a lot of capability and scripting to make it work. My primary issue is that I want a much more interactive experience, and higher control over the pieces on the board. Even some of the best scripted games on TTS just fall short of the experience I want to have with RealmSpeak.

In any case, I'm doing it in Unity. If this ever gets to a point where it is playable, I'll probably build this on multiple platforms (Windows and MacOS at the least).