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Thursday, December 23, 2010


Wow, has it really nearly six months since the last release? I remember thinking that I wanted to get this one out quickly, because there were a couple of unpleasant bugs that needed fixing.

In any case, here it is, just in time for Christmas! :-)

Here's what's new:

  • Added 6 random spells to the Magic Guild, for sale at 10 gold a-piece.
  • In addition to stopping monster generation (expansion), destroying a generator will also:
    • Kill all generated monsters (excluding guardians) on the board (without the source of power, they die/leave/disintegrate)
    • Reward the character with 20 Fame and 20 Notoriety

  • [1685] - Experimental new launch file (SmartRun.bat and SmartRunHere.bat) to allow Windows 7 users to launch without tweaking the files.

  • [1727] - Fixed a bug that causes the HTML export to fail when a character has more than one hired leader
  • [1725] - Fixed a bug that was crashing combat on an old save game, when armor was destroyed.
  • [1726] - Witch's familiar, and Phantasm spell can PEER again. Note that for the Familiar to work, you must start a new game (an old game will still have this problem)
  • [1732] - Fixed a problem with TERROR result of Power of the Pit when the target is transmorphed into a H or T monster.
  • [1733] - Can learn spells while transformed now, as long as you have the correct type of MAGIC chit
  • Newly added companions (like when a custom character is playing a development game) will start off HIDDEN, so that they don't get killed in the same turn you receive them.
  • [1740] - Fixed a bug that sometimes crashed the game when trying to move a dead traveler.
  • Trading activated treasures to the Magic Guild for advancement no longer leaves the items in their activated state when they are bought back.
  • Lockpick Set treasure actually works now (apparently never implemented - sorry about that!)
  • Bag of Weightless works correctly now when you are flying away from combat.
  • Flaming Oil no longer destroys the Tomb (only Pond and Hive are affected)
  • [1722] - Skeletal archers now have a length of 14, and skeletal swordsmen have a length of 3 (instead of zero!)
  • Captured travelers will follow by default, and cannot be reassigned. If the character teleports or runs away, the traveler immediately escapes.
  • Fixed a problem with the "build map by rating" feature that was causing the campfires to sometimes be placed in unconnected clearings.