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Sunday, August 06, 2006

Version 0.32 Released

It's definitely been a slow hot summer. I actually experienced my first day above 120 degrees last month, and I can tell you, it was unpleasant! Living in southern California has its perks though. A recent visit from my brother and his family found us visiting a number of the tourist traps around here: Sea World, Six Flags, Wild Animal Park, the beach, to name a few. We even got to go see the Ringling Bros & Barnum Baily Circus here yesterday!!

Okay, so maybe you don't really care what I've been up to, but I bring it up only to excuse myself somewhat from the lack of RealmSpeak updates. Even this update is a bit light in content, but should still be worth a the download, I think. I fixed a few game killing bugs, and added a way to repay a boon (thanks Steve for your great idea!)

Here's what you will find:

  • You can repay a boon now:
    • Receiving a boon puts a "Boon" token in your active inventory, showing the native/visitor, and the base price of the item given
    • The Boon token cannot be dropped or traded
    • To repay a boon, return to the native group, and do a BUY trade. The boon will appear in their inventory, and you can buy it there. Of course, you only have one chance to succeed, so don't attempt it unless you got the cash!

  • Fixed a bug in the "Watchful Natives" code that caused the game to crash when fighting monsters (sigh).
  • Melt-into-Mist and Pentangle now properly "nullify" spells/curses, and not cancel them!
  • Fixed a bug where using a horse to move into a mountain clearing was not properly handling phases, and causing a minor crash
  • Fixed a bug where activating Timeless Jewel immediately on discovery was causing a game freeze
  • Fixed a gnarly bug in the combat interface, that occurs when you select an unassigned target while hidden, just prior to a spellcaster casting a spell (yes, very specific)
  • Dragonfang necklace works on ALL dragons now, not just land dragons. This includes the firedrake and venerable wyrm from Pruitt's alternative monster set.
  • Fixed a crash related to the dragonfang necklace
  • Changed a piece of code that may have been causing problems on Solaris 10 (the jury is out on this one)
  • Can now click on the map during Prophecy or Timeless Jewel to move (just like during BIRDSONG)
  • Pressing the MOVE button during Prophecy or Timeless Jewel, will now properly gray out other actions
  • Can only burn color chits during the encounter step and daylight
  • Charging characters works now:
    • Charger can not do any encounter actions
    • Chargee is subject to the penalties of having the MOVE chit on his/her sheet
    • Still to do: make sure that charging character does not switch targets during the same round (2e: 34.4/1b)

  • Fixed an issue where Druid going first would cancel the chit summoning for the entire evening!

Friday, August 04, 2006

New Project at the Bug Tracker

Sorry the updates haven't been rolling out with their usual quickness, but its summer after all! I've been pretty busy, only getting a few minutes at a time to work on RealmSpeak. Still, I'm getting stuff done, and should have a new release out fairly soon.

For those of you that are regulars at the bug tracker, I wanted to let you know that I just added a new "project" to manage my other java app, Wizards. This means that you might start seeing Wizards bugs mixed in with the RealmSpeak bugs. If you prefer not to see them, simply change your preferences by clicking on "My Account", and then "Preferences" to set your default project to RealmSpeak.

See you soon!