Started a 16-character online game of RealmSpeak several weeks ago. I was going to post updates via e-mail, but it makes more sense to post them here, on the blog. That will enable me to post more frequently, without harassing everyone's e-mail accounts! Here is the first real update I did via e-mail:
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The first evening of the game is apon us:
http://realmspeak.dewkid.com/games/Online2016/Day1e/index.html
The tension at the Bad Valley Inn (Otis' fine establishment of mead and meat) has eased somewhat, but clearly something is going down soon. The Sorceror stands in a darkened corner with purple magic tickling his fingers watching as the fighters (Swordsman, Berserker, Black Knight) haggle with mercenaries. The Company has arrived, oblivious to the activity in the Inn, and are discussing amongst themselves the strange noises being heard around he nearby Cliffs, and the appearance of the Witch-King and Druid headed in that direction. The Witch (with the Dwarf in tow) head out in a different direction, with both the Magician and Woods Girl sneaking along behind.Across the Realm, the White Knight and Pilgrim spend the day at the Chapel praying and preparing. An Amazon ventures into the Deep Woods, on rumors of an evil Shrine. One Wizard uses his guiles to convince a mercenary to quest with him, while another wanders from the Guard towards the as yet unexplored ruins. Finally, the Captain musters the soldiers, as only he can do.
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(Hope I got everyone, and I apologize: my story telling skills are a bit rusty!)
At this point, there are a number of "combats". If you are in a clearing with other characters, when the battle comes to your turn, try to coordinate a time that you can all log in (if possible), to make the battle wrap up quickly. If this isn't possible, and you need my assistance, just let me know. With reasonable instructions, I should be able to push a combat through to completion. Also, remember that there is a checkbox on your character sheet to disable daily combat, in case you don't need to see the combat sheet every evening. This is especially true with non-magic users. Turning this off may help the evening progress quickly.
Interesting game so far - looking forward to see what happens! :-)
1 comment:
On the last combat at the Inn. While none of the other combats incurred any violence, the Inn may be a different story... :-)
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