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Saturday, February 27, 2010

Version 1.0.10.0 Released

Note: this release is compatible with previous releases going back to 1.0.8.0, so if you are GMing a tournament right now, and are using 1.0.8.0 or later, you are safe to upgrade.

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This is exciting. My brother-in-law arranged to have some drawings done for the expansion, and I just got these a week ago. Basically, these are replacements for my own artwork (which was pretty pathetic), and boy are they great! The artist's name is Vrin Thomas, and you can see some of his work on his facebook page. If you like his work, I recommend hiring him! Here's a few of the images he sent:














That's the Lich, the Carnoplant, a Dragonman, and a carrion crawler. Pretty sweet! I added these to this RealmSpeak release, along with all the others, in both a black & white format, as well as color. I hope Vrin likes the colors I used...



It was actually a shame to shrink them, but its a necessary step to getting them on the chits!

Oh, something rather cool in this release: under the View menu, you'll see a couple of entries for tracking Die Rolls. That's right, every single die roll in the game is now tallied, and you can see the statistics for each kind of roll. Why? I've gotten a lot of complaints about the "random number generator", with people saying that it's a little "6" heavy. Well, now you can do your own statistics, and see if that's true. Have a rough game? Check the statistics, and see how it all laid out.

Okay, you probably want to know what's new:

NEW FEATURES:
  • New expansion graphics, from artist Vrin Thomas.
  • [1634] - Add option to turn off version warning.
  • [1637] - All die rolls are tracked, and statistics can be viewed at any time in the View menu under "Die Roll Statistics"
  • GM Tool changes
    • [1627] - The GM tool will now let you hire any monster or native in the list to any living character.
    • New buttons to change the state of items in clearings (facing, dropped, abandoned)

BUGS/ISSUES:
  • [1633] - Fixed a NPE bug with getting killed by Power of the Pit coming from Toadstool Circle during a search.
  • [1626] - Fixed a problem with PoPs BLIGHT killing hired natives and transformed characters.
  • [1636] - Fixed a bug introduced with the expansion, that prevents Golden Arm Band and Golden Crown from being worn at the same time.
  • [1638] - Fixed a NPE bug in the server code.
  • [1642] - Grudge/Gratitudes will only be applied when killing unhired natives now.
  • [1062] - Watchful natives on a character sheet, will no longer attack another character in the phase after their target runs from the clearing.
  • [1639] - Running and failing with 2 asterisks no longer costs you 2 asterisks in fatigue
  • All characters in battle builder will start with 50 gold now, in case you want to be able to buy drinks.
  • [1640] - Selling using the Commerce table will no longer double the price of buying drinks for your own hirelings.
  • [1576] - The Frost Giant (Pruitt's Monster Variant) is now persuadable with the Persuade spell.
  • [1413] - Multiple board problems fixed:
    • "B" characters will choose equipment from "B" boards
    • "B" armor will regenerate at "B" dwellings
    • Maps of Lost Castle and City will work only on the correct board now

  • [1357] - Attacking another player's hirelings no longer cause the unhired natives from the same group to start battling, or become watchful.
  • Charging a character with a horse no longer puts the horse as a "character to be charged".
  • Generated monsters (expansion game) will get monster numbers too
  • Generated monsters will stop moving automatically once blocked

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