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Friday, July 24, 2009

Expansion One

Many years ago, before RealmSpeak was much more than a dream, a friend and I decided to expand the Realm with a new set of rules, tiles, monsters, treasures, spells, etc. After much toil and trouble, the unofficial Expansion One was born. After introducing it to the Magic Realm community, I discovered pretty quickly that there were those that liked it, and those that "wouldn't touch it with a 10-foot pole".

Many years later, having become even more intimately familiar with the Magic Realm ruleset than I was back when we designed the expansion, I realized why people might not like the expansion, and tried to make adjustments. The biggest problem, is that it's really difficult to playtest, because setup is such a pain, a single game can last hours! In many respects, my inspiration for writing RealmSpeak, was so that I could someday playtest our expansion, and clean it up.

Finally, I can say that I've begun work on integrating the expansion. I started by drawing up some of the monsters, and rendering them onto chits:



Yeah, pretty amateurish art, but what can I say: I'm a programmer, not an artist. :-) I've got all the treasures entered, though none of them do anything yet. I should be able to enable a bunch of them, at least those that leverage existing rules. The ones that don't will take a bit longer, but that's just how it goes.

Of course, the expansion will be a game variant option, much like the "Pruitt's Monsters" option, and if you don't want to try it out, please don't. I'm not sure how long it will take me to complete, but that doesn't mean there wont be new versions of RealmSpeak while I'm working on it. I'll keep you updated.

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