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Sunday, November 26, 2023

3D Characters?

 As I'm building in Unity, there's no reason I have to stick to the flat game pieces we all know and love.  I could (for example) swap the character chits out for 3D painted models.  Here's an experiment with a very poorly painted (hurried really) Dwarf model:


That could be cool.  Thinking their base might have the symbol on it still and would turn green when they were hidden.  Of course, now I need to find representative models for ALL the base 16 characters. That's not going to happen anytime soon, as I really want the game "working" before I add these kinds of touch ups.  Hmm, could model the tiles too, make mountains raised, and caves indented...  So much to do.

Saturday, November 25, 2023

RealmSpeak 3D

 I hinted in my last post that I was working on a version of RealmSpeak on the Unity platform.  While it's still a long ways off, I actually have a number of things working:

  • Multiplayer hosting

  • Board Building and Rendering over the network (including multiple boards)


  • Setup for:
    • Sound/Warning/TreasureLocations
    • Treasures
    • Spells
Now you are probably wondering, why don't I just build this in TableTop Simulator? I mean, that platform has a lot of capability and scripting to make it work. My primary issue is that I want a much more interactive experience, and higher control over the pieces on the board. Even some of the best scripted games on TTS just fall short of the experience I want to have with RealmSpeak.

In any case, I'm doing it in Unity. If this ever gets to a point where it is playable, I'll probably build this on multiple platforms (Windows and MacOS at the least). 

Sunday, September 24, 2023

Brand New Web Page

With the addition of my new project Sertz - the BoardGame Insert design tool for Windows, I discovered that my RealmSpeak web page wasn't working properly anymore.  In particular, none of the download links were working!

After going into the web page editor tool (provided by my ISP), I then discovered that the tool no longer worked anymore either. Apparently it had been deprecated long ago, and I'm only just now noticing it because I rarely edit these pages anymore.

Fortunately, I was able to capture all of the content in the RealmSpeak page, and fire up a new tool to make the slick new page that is there now.

Of course, while the webpage is new, the content really isn't. Really no changes to the application since 2012, largely because it was feature complete, and few enough bugs that it is quite playable, even today.

I keep toying with the idea of creating a RealmSpeak 2 someday, using more modern technologies, and multiplayer from the ground up. I may still do that, and if something DOES happen, you'll probably hear about it here first.

Saturday, September 17, 2016

Sunday, May 29, 2016

Online Game Day 5 Begins

Sorry - fallen way behind in the updates.  Day 3 and 4 have completed, and Day 5 begins.  Here's the latest:

http://realmspeak.dewkid.com/games/Online2016/Day5/index.html

Tuesday, April 26, 2016

Online Game - Day 3

The previous evening ended mostly quietly:

http://realmspeak.dewkid.com/games/Online2016/Day3/index.html

The Witch-King and Swordsman conspired to kill off the remaining Rogues at the Inn, and the Pilgrim spent time at the Chapel wishing for HEALTH and STRENGTH.  The remaining characters ended combat.

On to day 3!