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Saturday, November 26, 2005

Version 0.20.1 Released

A quick update to fix (primarily) a problem with attack spells. Seems my change to the logic for fame/notoriety of transmorphed monster heads/clubs broke the attack spell logic. Casting any attack spell with v0.20 will leave you with a frozen game. This version will fix that.

NEW FEATURES:
  • New Menu Item in the Help menu: Spur Game. If the game seems to freeze, try selecting this item to "spur the game" back into action

BUGS/ISSUES:
  • Fixed problem where attack spells were freezing game (a side effect of fixing the fame/notoriety bug of monster heads!).
  • Fixed issue where natives would "lose" the ability to lure denizens during combat.

3 comments:

DewKid said...

Actually, it was Sense Danger (not Elvin Grace), but I agree that was a problem!

I'm hoping to finish up the Crystal Ball and maybe even Dragonfang Necklace before our next game, so that could make for interesting realmin! I'm anxious to see what is beyond the Borderlands....

echpdf - A PDF of an Etch-a-Sketch drawing.

Anonymous said...

Robin,
I've been playing a fair amount with the Pilgrim, solo - not the easiest in the world. Only one bug so far. "Wish for Peace" works correctly, but doesn't go away the next day. Once "Wish for Peace" is in place, it lingers at the Chapel as long as I am there, preventing casting or combat.

Scott Russell

DewKid said...

Thanks for posting that bug over at the bug tracker. As soon as I finish with the action interface (see today's post), I should be able to do some bug cleanup.