Search This Blog

Sunday, February 12, 2006

Should be a release this week

If you've followed this blog at all, you'll notice a pattern: when I'm about to play an online game, there is usually a frenzy of changes preceeding the event. The same is true now. I'm planning on playing a game Friday, and there were a couple of things that made our game frustrating last time:
  • Sometimes, one of the players records would get truncated, thus messing up their turn. Often, this was a fatal result, as characters would end up in clearings with monsters without their planned HIDE or ALERT ever occurring
  • Permanent spells sometimes fail to get registered, and either stay ON permanently, or stay OFF permanently. Since this bug is rare, I've never truly been able to replicate it.
  • Normally, I play with the Treasure Setup Card next to me, but our last game found me at a computer away from my usual Magic Realm supplies. How annoying is it not to be able to glance at the setup card to determine what dangers reside in a particular tile?
  • Being attacked by a RED-side up tremendous monster is tough enough, without being able to deploy your hirelings to give you a hand!
In a release I'm planning this week, I've addressed all four of these issues (I think...) The first issue I was able to duplicate (hurray!) and thus fixing it was a cinch. While fixing the code, it dawned on me how the same bug might be affecting the Permanent spells, quite possibly killing two birds with one stone here! Since I could never reliably duplicate the problem, only time will tell (I'm about 80% confident its gone for good!).

I got tired of fixing bugs (I've got a BUNCH of them over on the bug tracker), so I wanted to do something fun. I decided to get the Treasure Setup Card viewer in place, and it turned out rather nice! I can hardly wait to try this out in a live game!

Finally, the native deploying to RED-side-up monsters was a tricky situation to fix, but I believe it is working now. I'm crossing my fingers that I didn't break some other aspect of combat!

I'm playing a game Friday (2/17) night, so I'll probably do a release this week. You might want to wait on downloading it, until you hear from me next weekend. If our game goes off without a hitch, you know I'll be trumpeting its praises!


Seymour said...

Dewd, that Treasure Setup Viewer looks awesome! That is gonna be a major help.

I'm looking forward to our game on Friday. I hope I get to be the Wizard again!

kfjjn-Moody's Arabic Name

DewKid said...

Thanks! I just finished adding the native appearance boxes (Company, Lancers, etc), so it's fairly complete now.

I'm anxious to see how my latest bug-fixes affect the game. In particular, I want to prove to myself that the bug that kept truncating your turn is gone for good.


Seymour said...

Grom no like truncated turns. GROM SMASH player data sheet!!