The only treasures that still need to be done, and aren't used exclusively for combat are:
- Flowers of Rest
- Timeless Jewel
- Flying Carpet
- Eye of the Moon
- Dragonfang Necklace
- Crystal Ball
- Ancient Telescope
I've already started working on the last two, meaning that Enhanced Peer should be enabled in the next release. I should be able to finish the Flowers of Rest too. I don't see myself finishing the Dragonfang Necklace until I get the Hire logic in place, since they go hand-in-hand. The Eye of the Moon is going to wait until I start implementing optional rules, so that will likely be one of the last to be finished.
Just to be complete, here is the list of the unfinished "combat-only" treasures:
- Alchemist's Mixture (potion)
- Potion of Energy (potion)
- Gripping Dust (potion)
- Ointment of Bite (potion)
- Reflecting Grease (potion)
- Oil of Poison (potion)
- Penetrating Grease (potion)
- Ointment of Steel (potion)
- Girtle of Energy
- Elusive Cloak
- Battle Bracelets
- Bejeweled Dwarf Vest
- Golden Crown
- Golden Arm Band
I'm just noticing that most of those are potions! Once I start on the combat piece, these treasures will have meaning, and I'll be able to write code to support them.
After I finish the last several treasures in the first list (except maybe one), I'll do another release, and begin working on the combat portion of the game (finally).
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