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Monday, June 20, 2005

Harm Issue with v0.9

I just discovered an unpleasant bug with v0.9. Actually, this bug has always been present, just never been obvious before... When Harm is calculated, and the result (missile or fumble) is a reduction in levels, the sharpness is being ignored, and the strength alone is being reduced. This means a spell like Fiery Blast is relatively immune to the missile table: Light is reduced to neglible, and the three sharpness stars maintain the overall harm at Heavy! This has lead to some kills in my games where I shouldn't have succeeded.

In any case, I'll get this fixed in v0.10, along with a minor problem with the new Serious Wounds code (the die rolls accumulate during combat - annoying but not damaging).

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