Wheee!! I'm a happy camper. I played a successful online game last night (see previous post), and fixed the few issues that harassed us during the game. I finished Seasons/Weather (mostly), and added a "Hall of Fame". The bug tracker is down below 80 bugs, and the game has been running like a champ. Still a lot to do, but its getting closer and closer to being complete!
[PS - THANKS TO EVERYONE WHO SENT IN PICTURES TO USE IN THE SEASONS INTERFACE - I HOPE YOU LIKE MY FINAL SELECTIONS!]
Oh, why v0.38a you ask? That's because the version I used last night was technically v0.38. Since I fixed a couple more bugs, I decided to bump the version slightly to 0.38a.
Here's what's new this time around:
NEW FEATURES:
- Created a new menu called View, and moved some things around to make more sense. The tables menu is now a submenu under View.
- BUG 499 - Added a "Hall of Fame"
- No longer specify number of VPs in the setup dialog (since this would affect scoring range)
- Not considered for Hall of Fame if VPs are disabled
- View Hall of Fame from View menu
- No longer specify number of VPs in the setup dialog (since this would affect scoring range)
- Added support for Seasons and Weather
- New dropdown list on first tab of game options dialog to choose a season, choose no season, or choose a random season
- New optional rule (optional tab) for weather support
- Sheltered phases work (see the rules)
- Eye of the Moon allows you to see/change the weather
- Click on season icon to view information about the current season and weather
- Mountain move cost dependant on the season (new move icons show what the cost is for each character)
- All six "special" weather conditions are handled
- Fatigue chits based on location
- HIDE/PEER tables disabled depending on season
- Fatigue chits based on location
- Mission special conditions (delivery locations and rewards) are NOT YET HANDLED
- New dropdown list on first tab of game options dialog to choose a season, choose no season, or choose a random season
BUGS/ISSUES:
- BUG 608 - Items with conditional fame are priced correctly now under COMMERCE rules
- BUG 488,609 - Using a Horse and "other" bonus MOVE in a cave is more logical now (horse is used as soon as possible)
- BUG 597 - Fixed game hang when a transformed monster winds up in an enchanted tile, and stuck in magic form.
- BUG 519,613 - Fixed a problem where a character receiving and activating the Timeless Jewel on someone else's turn, couldn't ignore their recorded actions.
- BUG 600 - Transformed monsters should prowl as normal now.
- BUG 614 - When I fixed Bug 305 (below), I inadvertantly introduced a problem when running without any monsters in the clearing. This is fixed.
- Fixed a problem with the action record interface: actions are now red when they are invalid, and black when they are not. Nothing else is changed, just the color, which was confusing.
- BUG 615 - Created a problem in the wound interface when I added color chits. This is fixed.
- BUG 218 - Color chits are now considered to be "in play" for purposes of determining death.
- BUG 617 - GodRob discovered that the enchanted side of the Crag had one too many hidden paths! Good catch!!
- BUG 510 - Flowers of Rest will no longer affect characters before being discovered.
- BUG 520 - Inconsistency in Cloven Hoof behaviour is fixed.
- BUG 544 - Cloven Hoof no longer affects denizen rolls anymore.
- BUG 533 - Kill tally no longer shows multiple hits for split kills
- BUG 548 - Effects of the poison spell and Oil of Poison will stack. In other words, you can add 2 sharpness stars to your active weapon.
- BUG 573 - Can no longer use Pony to infinitely traverse mountains.
- BUG 424 - REST stacking with the Berserker works correctly now
- BUG 490 - Unhidden hired leaders in a clearing with a monster can no longer press the END button to exit combat.
- BUG 475 - Burning a color chit is sufficient to continue combat.
- BUG 512 - Can hire Ogres with Persuade spell now.
- BUG 518 - Correct number of soldiers on Pillage campaign.
- BUG 542 - Vial of Healing will now activate wounded, non-asterisk chits.
- BUG 620 - Pressing END during a multiplayer game no longer permanently disables the encounter phase buttons.
- BUG 621 - Fixed a small problem with CACHEs.
- BUG 575 - Can no longer use MAGIC SIGHT to learn spells off inactive inventory
- BUG 623 - Attack Spells will trigger Grudges now.
- BUG 394 - Hitting friendly natives with Roof Collapses no longer causes them to turn on you (you target the clearing, not the natives)
- BUG 540 - Weapon altering potions will work with the Alchemists's Mixture now.
- BUG 622 - Timeless Jewel owners can do multiple REST phases at once now. Pressing REST will pop up a dialog asking "How Many". Hope this isn't more of a pain than before!