Not much point having native combat in place, if you can't hire them in the first place! I got that piece finished, and I'm beginning to work on how spoils happen. In other words, when you slaughter the natives at the Inn (a strategy I'm not terribly fond of), their supplies are open for looting.
Oh, and I discovered rather inadvertently that monster respawning wasn't working. The piece of code that does this has been tested and in place since version 0.1, but simply never been called by the RealmSpeak main frame! I doubt many of you noticed this, unless you ever killed the ghosts, and noticed they never came back... This is fixed now, and you'll see it in version 0.10, which will come out sometime this month, I promise! Thanks to Steve M for pointing out the problems with the Ghosts!
2 comments:
This will be a big help for characters looking for a "Tremendous" assist in opening the Crypt/Vault ;)
Right you are! (Robin says as he quickly scribbles a note to himself to make sure this is working in the next release) :-)
Post a Comment