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Sunday, June 17, 2007

Friday's Game

I promised I would get a report online, to let you know how version 0.47 worked for us, but then I got sidetracked with a lot of other things this weekend.

We started at about 9:00pm, and selected a double-board, with player build option turned on. We also had random starting season, and weather active. With three of us placing 40 tiles, it took somewhere in the neighborhood of 20 minutes to setup the board, but it was worth it. We ended up with a board that concentrated treasure tiles in the middle, and woods/valleys around the border. I did end up with a bunch of errors going into the log, but they were harmless, as they didn't affect the process at all.

I saved the game immediately (in case something crashed), and then we began choosing characters. I always press "Random Character", because it keeps me from playing the same thing every game. I got the White Knight, and I realized that I hadn't played this character in a very long time. I selected Make Whole as my spell, and started at the Inn, knowing that's where I'd find my friends. George started with the Black Knight, and my friend Dave picked up the Magician. The season started with Halloween.

The first turn found the two Knights hiking into the Mountains to scope out the treasure possibilities (of which there were none), leaving the Magician behind to chat with the Rogues. He was able to hire two short-swordsman, and catch up with the Knights in the woods beyond the Mountains.

As a group again, they had a choice: explore the Caves to the north, or continue west into the Borderland tile. Both choices required entering caves, so it was agreed that checking out the Caves first was the best option, since it really connected to nothing else, and would be good to get out of the way. Both Knights followed the Magician, so they could take advantage of his bonus Alert phase, and moved into the Caves. Nothing, and another wasted turn.

After a short bout of cursing, the party turned around, and using the same follow strategy, moved into the Borderland. At last, the group found a treasure site: the Altar. The Magician, knowing that he had the Absorb Essence spell, and a day filled with color magic coming up (Halloween is EVERY color on the 7th day), rubbed his hands together in anticipation.

The first treasure discovered, was a site: Toadstool Circle. A permanent source of BLACK magic, and an evil temptation for all players. After fending off a couple of heavy Trolls, and some pretty fruitless looting, the Demon finally makes his appearance. As I mention, in an earlier post, the Absorb Essence spell was broken, so we were forced to dispatch the Demon with brawn and steel.

As the Altar was not proving very valuable, the White Knight decided to roll the dice on searching the Toadstool Circle. First roll, he is teleported to any cave. Rather than making a smart choice, and choosing a cave in the same tile, he decided to explore the adjacent Borderland B tile. Having neither alerted a weapon, nor hidden, the two Heavy Trolls that appeared were more than a little concerning for the White Knight. The Magician, knowing precisely what happened, searched the Toadstool Circle, and actually got the same result right away. He popped over to the same Cave clearing with the White Knight, and assisted him in the combat. Both Heavy Trolls were dispatched fairly quickly, and the Knight having suffered no damage, and just a little fatigue, was pretty happy.

The Black Knight, having been left behind (and unable to locate the Toadstool Circle) decided to reunite with the party on foot, in the Ruins tile just South of the two Borderland tiles. As all three members convened in the same clearing (hidden), the Lost City made an appearance, and brought with it, the Lair, Hoard, and the Vault. Thanks to a monster die roll of four, it also brought two Tremendous Trolls, which immediately moved to our clearing. Damn!

The mismatched trio decided it was best to escape the situation, and plan a course of action. All three moved into a nearby woods clearing...

... and that's where we stopped. It was getting late, and at least two of us had early days on Saturday. Not to mention the fact that the computer I was playing on is in our bedroom, and my Wife was trying to sleep. I knew I should have used the laptop!!

Anyway, I think we only had a couple of technical problems. The Combat Frame messed up on one of the players, and we had to restart. The second time it happened, the affected player had been looking at the Treasure Setup card, and simply had to "find" that window (ALT-TAB), close it, and then all was well. I'm convinced that at least 70% of the so-called game freezes are due to this kind of problem. I'm hoping to get rid of most of the modal dialogs in RealmSpeak, so this should happen less and less.

I'm very pleased that the manual board builder worked without a hitch. If you haven't been using it because of the past problems, I think you can safely try it now.

Well, that's all I got. We'll pick up our game next week, and I'll let you know how it goes.

5 comments:

Anonymous said...

Robin,

I have a question about your report:

> The Black Knight, having been left behind (and unable to locate the Toadstool Circle)...

Were your characters hidden? If not, shouldn't the Black Knight have been able to locate the Toadstool Circle once the White Knight looted it (rolled on its table), or when the Magician did?

The rule is 4.5.6 Spying.

I guess if you were all hidden, even if you were playing cooperatively, the Magician would not have been able to spy unless he found hidden enemies before the Toadstool Circle was looted. Of course, the White Knight could have traded the discovery to the Black Knight before trying to loot the Toadstool Circle, just in case.

Steve

DewKid said...

You know, now that you mention it, he should have known where the site was. None of us were hidden, because we were fairly confident we could kill anything that attacked us. I wasn't playing the Black Knight, so I don't know for sure if he didn't have it in his discoveries, or just chose not to loot it. It must be the latter, because I know this is working in RealmSpeak. I have the save file, so I'll just have to take a peek and see which it is.

DewKid said...

I should mention that the Black Knight player is fairly new to the game, so its possible he didn't understand what was happening at that point.

Seymour said...

You're being awfully kind to the Black Knight, Robin. He's played enough to know the in's and out's of the game. He just chooses to do dumb things every so often!

DewKid said...

I was simply referring to his lack of experience with things like the Toadstool Circle. I did check the savegame, and he did have this discovery, so I'm sure that things are working correctly.