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Saturday, October 28, 2006

Some Long Awaited Optional Rules

Someone wrote to me, and said that if they had Caching and Grudges, they'd be content. I thought, "Sure! Why not!"

In a crazed fit of coding last night, I assembled a fairly nice Caching interface (if I do say so myself), along with all the bells and whistles. Any character/leader/monster can cache items, and access caches later. Caches can be found/shared/looted by other characters. When you create a cache, you can specify the order of the items, and even store gold. I played around with it, and its pretty nice to have, especially when you find a huge treasure that you can't carry! Now you can stash it, and come back later when you have big boots, or a hired native. Neat!

The other piece was strangely easy, but that was by design. I had always intended to get the Commerce rules in place, because I prefer to use them over the standard rules. Now the treasures have differing values based on the group you are selling them to, which makes relationships all that more important. Got the Sacred Grail? Better hope the Order is your friend so you can score some big money!

Along with this, is Grudges and Gratitudes. I felt uncomfortable grouping this with the Commerce stuff, even though they are that way in the 2nd edition manual, so you'll find this as a standalone option. Essentially, buying/selling treasure with special FAME attributes to the appropriate denizen can score not only big money, but relationship improvements as well. Imagine the joy the Order will have when you deliver the Sacred Grail! This could make the Sorceror a bit less at ends with these Knights, and give him a strange edge in the game.

Of course, the down side of this rule, is that you gotta be careful who you kill. Elf decides to murder a Woodfolk, he's going to find that they are an enemy very quickly!

Okay, okay. I promised to get on Absorb Essence and Transform, and I still intend to, but I gotta have fun too, you know!


1 comment:

DewKid said...

I didn't mention, though it should go without saying: all of these will be "optional". That is, they wont come into play unless you turn them on.

I should also mention that this version (v0.36) is not yet released, so don't go looking for it just yet. Keep an eye out here for new releases. Better yet, joing the mailing list (see links on the left hand column)