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Wednesday, October 25, 2006

Version 0.35 Released

Lots of cool new stuff in this release that really improve the quality of play, IMHO. I played several full games without so much as a hitch, and I was doing all kinds of stuff. My best game involved the Captain working with the Witch-King, because I got to see what having the Belt of Strength and the Truesteel sword was like. Very nice killing machine!! At least it was fun for awhile: the Witch-King flew into a cave with a bunch of goblins and got killed, and the Captain got cursed with Ill-Health and Wither at a VERY inopportune time. Oh well!

The biggest new feature, I believe, is the addition of the Broomstick spell. This gives the Witch and Witch-King (Magician?) a nice new strategy possibility, and pretty much rounds out all the really useful spells. The remaining spells (see previous post), with the exception of Enchant Artifact, are pretty much worthless in a solo game, or non-competitive play. I'll get to them someday I suppose.

The big bug fix in this one, is that curses no longer crash the game. I introduced this problem in the last release, and its caused a few headaches. Oh, and wait until you see the new chit panel! A lot of people (myself included) hated the way chits were being displayed in the fatigue/wound/rest dialogs. I've cleaned this up a lot, and made it a lot easier to work with.

Okay, here's what's new:

  • New Spells working:
    • Talk to Wise Bird
    • World Fades
    • Broomstick - works for flying self only (cannot affect other characters yet, though you can still cast it on them)

  • Added target information to spell cards
  • Added Character name to combat sheets
  • Revamped the character chit display to group like chits together - makes it a bit easier to see what you want. This affects:
    • Initial chit enchantment when choosing a new magic user (MUCH easier on the eyes)
    • Fatigue/Rest/Wound displays
    • Combat builder display allows easy clicking to change the state (no more buttons to do this)
    • Character chit display now has a "detail" button to bring up the new grouped display

  • Curse will not crash the game anymore.
  • Witch's Brew (and similar spells) can target all chits, not just active ones.
  • Fixed character combat order - now identical to day combat order as it should be.
  • Combat frame shows character order: First character is in first row, second character in second row, and so on.
  • Targeting a single opponent with Stones Fly (which does 4 attacks) will no longer cause you to become unhidden automatically when Ambush is in play.
  • Fixed another "Watchful Natives" bug, that was not moving an ambusher's target to a new combat sheet.
  • MAGIC chits dedicated to spells are no longer ignored when determining if you can learn a new spell.
  • Casting logic now correctly matches spells with casting options (i.e., using spell from book when you use the book)
  • When a guide does an ALERT phase, the followers are no longer REQUIRED to complete it (though they can use it if desired)
  • Fixed an infinite loop that occurs when the Witch's familiar is following her when she discovers or loots a treasure Site.
  • Game no longer hangs when a hired leader hires another native
  • Fixed a problem where simultaneous attacks hitting a treasure card were spilling through to other armor.
  • Must now land after running with a fly action. You can fly again, if you have the magic.
  • Fixed the logic of Site Cards: They are added to the bottom of the treasure pile so they can be found by other characters. They remain visible on the board, however.
  • Fixed the run-away logic for flyers: only flying opponents can stop you from running if you are flying away
  • Timeless Jewel now properly handles newly activated items and horses


DewKid said...

I just looked over the list of unfinished spells again, and I'll revise my statement that they are mostly worthless. Hurricane Winds could be pretty nice, and is remarkable close to being finished (though it is not yet activated in v0.35).

Peace could definitely be useful too, though there are some problems implementing it that I'd rather avoid in the short term.

If there is a spell left unfinished that you want added, let me know, and I'll up the priority. Otherwise I'll be spending my time getting the two most evil spells (in more ways than one) working fully: Absorb Essence and Transform. I mean, they do work for the most part, but if you push them to the limits, you'll find breaking points.... :-)

I hope you enjoy this version.

Don Snabulus said...

I should mention that you are friggin' awesome for bringing this game to cyberspace.

That is all.

DewKid said...

Thanks man!