Vincent pointed out a bug that has a tendancy to be exploited: If you own a Pony and record a single move, you will suddenly have an infinite amount of actions at your disposal! Makes looting the Lair in one turn a piece of cake! Needless to say, this bug is squashed, and will be fixed in v0.12.
There's another bug that relates to horses that I'm not sure I will get to this time. If you have a Pony/Horse and a Warhorse, you can use the Horse or Pony to gain a movement advantage, and then use the Warhorse to transport heavy items. This is clearly wrong and should be fixed, but the rareity of it precludes from jumping on it right away. I don't know about you all, but the times I've ever even owned a horse I can count on one hand! How do you do it Vincent!! ;-)
2 comments:
"If you have a Pony/Horse and a Warhorse, you can use the Horse or Pony to gain a movement advantage, and then use the Warhorse to transport heavy items. This is clearly wrong and should be fixed"
Believe it or not, Robin, but that is actually correct. Check out the 3rd Edition 7.3.1.i.4 Pack Horses - "The Swordsman could activate a pony while he uses a warhorse to carry his heavy items. He can use the pony's extra Move phases during his turn and he can use its faster movement in combat, and the warhorse automatically keeps up with him."
Please note that according to item 28 of the Designer's Comments on Nand's website, the 2nd Edition advanced rule, Pack Horses, is not an advanced rule at all, but just restates at great length what is already in rule 3.6/4.
http://www.geocities.com/n_and/mr13.htm#qa28
Matt
I learn something new about this game every day. I thought pack horses were explicitly an advanced rule, but here I am looking at rule 3.6/4, and it is clear as day.
Okay, that makes my life a bit easier. Thanks for the info, Matt!
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