tag:blogger.com,1999:blog-11928788.post112467764500089353..comments2018-09-19T03:38:19.827-07:00Comments on RealmSpeak: Pony Bug FixedDewKidhttp://www.blogger.com/profile/13951494338358566076noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-11928788.post-1124729176823295342005-08-22T09:46:00.000-07:002005-08-22T09:46:00.000-07:00I learn something new about this game every day. ...I learn something new about this game every day. I thought pack horses were explicitly an advanced rule, but here I am looking at rule 3.6/4, and it is clear as day.<BR/><BR/>Okay, that makes my life a bit easier. Thanks for the info, Matt!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1124727207513483232005-08-22T09:13:00.000-07:002005-08-22T09:13:00.000-07:00"If you have a Pony/Horse and a Warhorse, you can ..."If you have a Pony/Horse and a Warhorse, you can use the Horse or Pony to gain a movement advantage, and then use the Warhorse to transport heavy items. This is clearly wrong and should be fixed"<BR/><BR/>Believe it or not, Robin, but that is actually correct. Check out the 3rd Edition 7.3.1.i.4 Pack Horses - "The Swordsman could activate a pony while he uses a warhorse to carry his heavy items. He can use the pony's extra Move phases during his turn and he can use its faster movement in combat, and the warhorse automatically keeps up with him."<BR/><BR/>Please note that according to item 28 of the Designer's Comments on Nand's website, the 2nd Edition advanced rule, Pack Horses, is not an advanced rule at all, but just restates at great length what is already in rule 3.6/4.<BR/><BR/>http://www.geocities.com/n_and/mr13.htm#qa28<BR/><BR/>MattAnonymousnoreply@blogger.com