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Saturday, March 12, 2005

Trading, Relationships, and Spells

New stuff added:
  • Each character now has a display of their relationship politics.
  • The TRADE action is mostly finished, allowing characters to trade with natives and visitors in their clearing, with the Meeting dependant on that character's politics
  • Magic users select their spells at the beginning of the game
  • Read Runes works correctly, allowing players to discover and awaken spells at appropriate treasure locations and artifacts.


Don Snabulus said...

I wonder if anyone will notice this comment.

DewKid said...

Hmmm, I doubt it. :-)