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Wednesday, September 05, 2007

Version 0.51 Released

Well, I'm slowly recovering from my hard drive loss, so I don't really have much to say about this release. Here's what's new:

  • [896] - Added the clearing color magic to the mouseover display
  • [883] - A new option in the option menu allows you to display monster numbers on the monster chits, where there is more than one kind of monster. This is helpful (for example) when you need to identify which Bat is which.

  • [877] - Expansion tile Lake is properly distinguished from Ledges now.
  • [892] - Woodsgirl no longer gains ONE DIE advantage when in a clearing with her own cache.
  • [878] - Accidentally allowing characters to choose Visitor/Mission chits, and then changing your mind, will no longer leave the Choose button active.
  • Fixed a couple of problems with the Pruitt's Monsters option:
    • [873] - Game crashes when also using the expansion tiles
    • [898] - Game crashes when starting the Witch King with the ghosts

  • [887] - Denizens returning to the setup card will correctly have all bewitching spells canceled
  • [897] - Mandatory "Gold" special action buttons (Assign VPs, Energize Spell, etc.) have been fixed.
  • [885] - Using Power Gauntlets with Battle Bracelets no longer prevents changing your attack.
  • [888] - Moved "Unassigned Hirelings" warning to the SEND button, so it doesn't harass Timeless Jewel users.
  • [871] - Fixed a problem where RealmSpeak wouldn't allow you to pick up FOOD/ALE if your FAME was negative, even though FOOD/ALE only charges Notoriety.
  • [886] - Inert spells (ie., Transform) that are nullified by Melt-into-Mist, will no longer energize when Melt-into-Mist goes Inert.
  • [884] - The T Dragon from the Transform spell is now armored, as it should be.
  • [876] - World Fades no longer allows you to hide during combat, when you also have the SQUEAK curse.

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