Search This Blog

Friday, March 16, 2007

Light Elf and some Bats

I just played a very interesting game of Magic Realm, using the latest version (0.42) of RealmSpeak (see release info below). I started off with the Amazon and Light Elf. Yes, the Light Elf: you know, the one in the optional rules that has only L fight and move chits? Well, anyway, for some odd reason, I ended up splitting these two up right off the bat, trying to explore as much of the map as possible, and I realized pretty quickly that I was in over my head.

The Amazon found the Lair, but was killed by a pair of heavy bats before she had a chance to loot more than some sharpening grease!

The Elf, on the other hand, was quite a bit more lucky. After wandering through the tunnel under the High Pass, and through the Caverns, the Elf found himself in the Ruins tile with the Lost City (how appropriate!) There lay the Vault, the Hoard, and the Shrine, and quite a lot of dragons.

The Elf nearly got caught, but was able to hide quickly enough to allow him to sneak past a pair of Heavy Flying Dragons. With a trio of heavy bats camping out on the other side of a hidden path, the Elf hoped to catch a ride, and get the heck out of the tile before the Winged Demon appeared. He found the path easily enough, but when he arrived at the clearing with the bats, he was quickly joined by a cluster of dragons: Two heavy flying dragons, one tremendous flying dragon, one heavy land dragon, and one tremendous land dragon. Oh, and don't forget the three heavy bats.

Fortunately, the Elf had hidden successfully, and so had one round to cast the Control Bats spell before having to worry about himself. Using the three controlled bats to lure the faster dragons, the Elf made a quick retreat back down the hidden path. The three bats, now under the Elf's control, went to work.

Now I can tell you, that I figured the bats would be toast after a few rounds, but I was amazed at what happened next. One by one, each of the dragons fell, until all that was left was a single Heavy Bat. If anyone asks you what the meanest monster in the game of Magic Realm is, I hope you ALWAYS say "bats bats bats BATS!!!!" Damn those things are brutal!

The Elf returned to the clearing in time to see the Winged Demon and a pair of Heavy Serpents appear a couple of clearings away, and decided it was high time he left. Controling the remaining Bat, the elf quickly flew away to the tile where the Amazon's corpse still lay fresh.

The Elf quickly discovered the Lair, and looted it clean. Other than having to dispatch the Tremendous Land Dragon that appeared fairly quickly (love that alerted light bow!), and an unlucky Giant looking for food, the realm left the Elf alone. I did get a curse from the Remains of Thief, but having found the amulet a turn or two earlier made quick work of the curse (DISGUST). It's a good thing too, because of the VPs I had put into Fame!

I ended the game alive with a score of 5, having put VPs in GT(1), Fame(2), Not(1), and Gold(1). Probably not the smartest game I've ever played, but it was still a blast.

2 comments:

Anonymous said...

That's a great story. You should add it as a Session Report on Boardgamegeek. Folks would get a kick out of seeing the versatility of Control Bats, particularly the massive battle of Bats vs Dragons.

Matt

DewKid said...

I'm reminded by at least one person that I should mention this game was played with Advanced Combat. Had I played with Basic Combat, this would have turned out quite differently, I think!