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Friday, March 16, 2007

Version 0.42 Released

Well, its been a long time coming, but I finally got myself back into the game, and worked out some new features, and squashed some bugs. My favorite new feature (requested by a RealmSpeak user) is the interactive Treasure Setup Card.


Each and every monster box, dwelling, and treasure that can contain other treasures or spells is represented. By clicking on a box, you get a quick snapshot of what it contains.

Don't worry, it wont give away the specific treasures/spells, but it will let you know how many treasures are there, and even what types of spells are available. This holds true for visitors too! The point is, click on everything, and you quickly learn where it is you want to go.

Oh, and when the game ends, you can go back to the setup card to see where everything was. Dying to know if that last treasure you just wasted 12 turns searching for in the Lair was worth it? Now you can check it out!

Another nice new feature requested by a RealmSpeak user, is the keyboard shortcuts provided for every character action. Check out the new Action menu for a complete list of keyboard commands.

Okay, so its been over two months already since the last release, and you are just aching to play the game without a "Wish" bug, or having the game tell you a road has vanished. What are you waiting for? Here's what's new:

NEW FEATURES:
  • [461] - Action menu supports using keyboard shortcuts to enter your characters turn.
  • [21] - At long last, the wish table result "I Wish You Were Elsewhere" is finished. There is a caveat: the casting player gets to choose where the target character goes (the rules say it is up to the character being teleported), but that can be worked out manually for now (ie., please send me to the crags, clearing 6, thank you).
  • [649] - Treasure Setup Card changes:
    • Allows "peeking" at the stacks to see:
      • Monsters
      • Weapons/Armor (ie., helmet, breastplate, shield, ponies, etc.)
      • Number of Treasures
      • Number and types of Spells
      • Treasures-Within-Treasures
      • Spells on treasures

    • When game ends, the peeks allow you to view the cards "face up", so you can see what you didn't get!

BUGS/ISSUES:
  • Fixed a general issue that caused RealmSpeak to repeatedly forget join information (when logging in)
  • [704] - Native Leader carrying a horse no longer crashes the game.
  • [726] - Can't abandon or CACHE a BOON token
  • [726] - Can abandon inactive potions.
  • [716] - Problem with HIRE/BOON allowing gold to go negative is fixed.
  • [727] - Can't offer a BOON counter in the trade payment dialog.
  • [724] - Fixed a problem that prevented an INSTANT spell from being cast more than once.
  • [500] - Fixed the behavior for a spellcaster that is "buffing up" in an empty clearing.
  • [708] - Wish for Vision no longer shows you the backs of cards.
  • [721] - VI, VII, and VIII chits can be alerted in the battle builder.
  • [707] - Fixed a bug that would sometimes report a path had vanished when trying to run, when it fact it was still there!
  • [728] - RealmSpeak will now inform you when one or more of your followers are encumbered, and give you a chance to resolve the problem BEFORE moving, and leaving them behind.
  • [730] - Trade/Share mods
    • Only works now if you are the active player. Though this goes against the rules, somewhat, I'm hoping it will lessen the likelihood of a game crash in the short term. In the long term, I'm hoping I can figure out a better way to handle the trade frame.
    • Available in the combat frame for "End of Combat" trading.

  • [717] - "Wish I Was Elsewhere" will not crash the game anymore.
  • [652] - Text on turn action rows wraps around, so you can see all of it without going to the log. Also, the latest processed action is always scrolled into view.
  • [737] - Text on enchanted chits is easier to read.

2 comments:

Josh said...

Some very cool features. Looking forward to giving it a go. Also, my first reported bug fixed (721)! Yay!

DewKid said...

I hope you enjoy it!