Search This Blog

Saturday, January 06, 2007

Version 0.41 Released

I seem to have caught a cold virus (dare I say, a bug?), and as such am not too much in the coding mood this weekend. Still, I was able to finish up a few more issues, and get them into this release.

The main reason I want to get this release out, is because of a fix to a problem with the player board builder that prevented the game from playing. As one e-mailer put it "Ehh - who needs to play the game after building the map?". He he he.

Also, this release sports a fix in the "Graphics Glitch" bug, so those of you that have run into it, will likely breathe a sigh of relief.

Not a lot here, but here's what's new:

NEW FEATURES:
  • [690] - There is a button on the Hall of Fame to clear the data if you wish.

BUGS/ISSUES:
  • [372] - At looooong last the so-called "graphics glitch" is fixed. The map counters will no longer "vanish" unexpectedly during the game.
  • [686] - Discovering a path on board A does not automatically give you the path on board B anymore (double-board)
  • [647] - Native summoning is distinguishing boards now (double-board)
  • [695] - You can actually play the game now, after constructing a player board.
  • [675] - Elusive Cloak works with non-character chits now
  • [435] - Flowers of Rest work now, even if you don't record any actions. They also work in the situation where someone carrying the Flowers of Rest moves through, but does not stop in a clearing with a fatigued character. This will now appropriately put that character to sleep, whether or not they've had a turn.
  • [676] - Controlled monster head/club kills count towards character total
  • [671] - Alerted chits will appear in the fatigue/wound dialogs now
  • [680] - If you MOVE, enchant a tile, and then try to run from combat, the road must not vanish or become "undiscovered", or you will now be unable to run. (see 3rd ed 7.10.4.d.1)

Thursday, January 04, 2007

Manual Map Broken

It seems like every time I release a cool new feature, it requires a bug fix or two before its fully functional.

If you go through the trouble of building a player map with the map builder, you cannot play the game, for some reason. There's a nasty bug in there that hijacks the code before it can do the necessary preprocessing, and you end up with an unplayable game. The bug has been filed, and I'm hoping to get it fixed for the weekend.

On a good note, I finally reproduced/found/fixed the famous "graphics glitch" bug that's plagued me for half a year. That alone will be worth getting released.

If you choose automatic map building, it should still run just fine.

Update 1

This bug is fixed in version 0.41 (not yet released). I'll try to put a new release up this weekend.

Monday, January 01, 2007

Version 0.40 Released

Happy New Year!!

I had a sweet vacation! My brother-in-law visited, and I got some serious boardgaming off my chest. We played Runebound (two different campaigns), Arkham Horror, and Lord of the Rings. Oddly, we didn't play Magic Realm at all, but that's only because it is so danged easy to play online anymore, that it wasn't worth the trouble to set it up. That, and the fact we wanted to try out some new games. Very fun!!

Anyway, once he left, and some of the Christmas festivities had past, I found myself with some free time to work on RealmSpeak. Of note, there is now the ability to play with a player-generated board. It's got a few flaws (it restarts when you run out of places to play a tile), but for the most part, I think it works pretty well.

Also of note in this release, is that I've upgraded my ant build to use Java 1.5, instead of Java 1.4. You will see a warning when you start RealmSpeak if you are using an older version of Java, but otherwise will be able to continue. Please take the time to upgrade your Java installation, as it will make your RealmSpeak experience better (trust me!) If you want Java 1.5, follow this link:

   Java 5

and click the fourth "Download" button down on the page (JRE 5.0 Update 10). If you feel the need to be on the forefront of technology, there's the latest release Java 6:

   Java 6

Again, click on the fourth "Download" button down on the page (JRE 6), and you should be good to go. I haven't tried JRE 6 yet myself, so I can't vouch for its stability.

Okay, here's what's new in this release:

NEW FEATURES:
  • This version of RealmSpeak is compiled under Java 1.5, and may encounter problems with Java 1.4. I recommend upgrading your Java installation to play it. Sorry for the inconvenience, but it was a necessary move.
  • You can include Giants/Ogres/Goblins as hirelings in the combat builder now
  • Fixed a performance bug in the board builder: boards are built nearly instantaneously now. This really helps in the case of double-boards.
  • Players can build the board now!
    • New option in game setup window allows you to choose between auto-build, and player-build.
    • Host waits until ALL players have logged in, and then presses the "Build Map" button. Tiles are distributed, and players start placing tiles, starting with the player who has Borderland. (Borderland A in a double-board game)
    • When playing solitaire, this option provides single tiles that you can place one at a time, starting with Borderland.
    • When the very rare situation arises where a player can no longer place a tile, it should start the process over, though I've been having trouble with this part. I will clean this up at a later date.

  • [389] - New feature on inventory, and unassigned denizen panels: clicking on a green eye icon allows you to view the other side of counters contained within.
  • [506] - Natives with living horses have a horse icon on them now, so you can distinguish them from natives with dead horses during the luring step in combat.
  • [654] - New house rule allows you to play where monster weapon hits (head/club) aren't sufficient to cause T Monsters to turn RED side up

BUGS/ISSUES:
  • [650] - Fixed an error that happened during summoning on double boards.
  • [646] - Native terms of hire are by days, not turns now (ie., when playing shortened weeks in seasons)
  • [661] - HIRE phases when dealing with pacified monsters, will be hired as a "group", not individually
  • [662] - Hired Ogres and Goblins that own their combat sheet can be flipped like hired natives now
  • [658] - Cache no longer "hides" clearing-affecting treasures (ie., Flowers of Rest, Dragon Essence, etc)
  • [651] - Demon wont jump on Pilgrim sheet when he has a hireling anymore.
  • [664] - Fixed a double-board bug that caused the game to freeze when you ran away in a "B" tile.
  • [665] - Fixed a problem where using the Timeless Jewel, and trying to move down an undiscovered path, caused the game to hang.
  • Cleaned up a problem with the client/server code that could cause some rare data loss during transfers. This may have been the source of random hangs for some time, but I'm not sure. Time will tell!
  • [687] - Fixed a typo in the length of T Dragon heads to 9 (not 8!)
  • [663] - Ambush works with non-attack spells that target individuals now.
  • [670],[673] - Non-characters are no longer considered for the Hall of Fame. Game date is included in the display.
  • [678] - Spells are no longer "doubled" in the spell chooser when playing a double-board game
  • [666] - Fixed the multiplying phantasms crash bug
  • [653] - T chits created by Unleash Power spell will suffice for opening the Vault.
  • [682] - Fixed a problem where Hired Leaders were not using their own horses to carry inventory.
  • [677] - Dragonfang Necklace and other control spells are cancelled if hirelings are attacking the target.
  • [525] - Fixed an issue that left luring hirelings unassigned if they lured a Giant or T Dragon, instead of moving to the new sheet.
  • [674] - Transmorphed monsters in color magic will no longer crash the game when they are summoned back to the setup card
  • [655] - Casters that are killed by non-simultaneous attacks, will have their attack spells cancelled.
  • [535] - Mission chits are completed automatically when you enter the target dwelling now, instead of waiting until midnight.
  • [487] - When you move by clicking on the map, you will get the "unassigned hirelings" warning now (if appropriate).