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Saturday, December 02, 2006

Version 0.39 Released

Not much to say, except that I think I've ironed out most of the Seasons/Weather bugs in this release. Thanks to everyone who pointed them out, and for those that made suggestions on how to implement seasons. I think you'll like the new changes.

Oh, for no real reason, except for the fact that I'm somewhat insane (it comes with being the father of three girls), I decided to add a checkbox for playing a "double-board" in this release. It's experimental, but I think it's basically there. I played around with it a bit, and it seemed to be working in all aspects I tried. Still, its not FULLY tested, so don't be surprised if something weird pops up while you are trying it out. If you don't like that, don't use it.

Okay, here's what's new.

NEW FEATURES:
  • Rearranged the host game setup dialog a bit, to make your choices a bit more clear:
    • Got rid of meaningless fields (game title, game setup)
    • Separated "host" options from "game" options
    • Moved the weather option out of the Optional tab (too many people not seeing it there), and onto the main tab.

  • Weather info dialog improvements
    • Includes 7th day color magic
    • Shows ALL weather possibilities, with the current weather highlighted

  • [346] - Support for Double Board (experimental)
    • New choice in setup dialog
    • Experimental means that I haven't tried everything yet, so you may encounter some "weirdness".
    • Double-board means more memory, slower startup, and slower initial network connections (if playing online). You've been warned!
    • It is worth looking at - pretty danged cool.
    • Treasures are limited to their own setup cards, and chits to their own tiles, which is wrong I know. It makes it playable, though not as variable as the rules allow. I'll tackle this at a later date.

BUGS/ISSUES:
  • [627] - Choosing a Random Season no longer causes the season to change randomly each time you reload the game.
  • [459] - If you are starting RealmSpeak from the command line, you can include the savegame filepath after "run" to have it loaded automatically. If you don't understand this, you probably don't need to use it.
  • [512],[625] - Persuade/HIRE works with Giants and Ogres again
  • [611] - Characters put to sleep by the Flowers of Rest, will no longer summon monsters
  • [549] - Flowers of Rest will put you to sleep BEFORE you can finish your trade now.
  • [630] - Month length based on days, not turns now.
  • [637] - Kills on character log are working again
  • [638] - Commerce table considered in special abilities and treasures that affect meeting rolls.
  • [639] - Commerce table Block/Battle result now causes characters to become unhidden, just like the Meeting table
  • Fixed responsiveness of mouse clicks on combat sheets - no more clicking 3 or 4 times to get it to place your danged weapon
  • [635] - Roof Collapses appears correctly on combat sheets, so you know it's been placed.
  • [642] - Chapel emits WHITE magic again.
  • [641] - Fatigue dialog allows fatiguing MAGIC chits for weather fatigue
  • [581] - When characters leave hirelings behind in a clearing with natives, the character no longer has an opportunity to buy drinks.
  • [577] - Flying characters will be blocked immediately after landing in a clearing with a monster. No more free HIDE phase!
  • Changed how the dotted (flying) lines are drawn when plotting a FLY move. Rather than end at the "offroad" location, they go to the center of the tile. Flying chits are still drawn in the offroad location, so that they aren't confused with those that are in clearings.
  • [584] - Natives with ponies moving out of caves don't gain pony moves during the turn.
  • [636] - Blazing Light works when you move out of the clearing now.
  • [643] - Ghosts regenerate each week again.

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