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Saturday, September 09, 2006

Version 0.33 Released

As I promised, here's a new release of RealmSpeak. I've had the opportunity to play several games with this version, and it seems to be working pretty good. At least there wont be any more problems with staying hidden, or Dragon Essence! :-)

Here's what's new:

  • A new Window menu item allows you to view the game options that are in play. This is especially helpful if you've joined an online game, and you want to know which optional/advanced rules are being used.
  • Character chooser now has two new "random" buttons for selecting a fighter or a magic user. Regardless of whether you agree with me or not, this is how I characterized them:
    • Fighters: Woods Girl, White Knight, Berserker, Dwarf, Black Knight, Amazon, Swordsman, Captain
    • Magic Users: Witch, Witch-King, Druid, Elf, Sorceror, Magician, Wizard, Pilgrim

  • Fixed a bug introduced in 0.32 that breaks the game when you aquire the Dragon Essence
  • Fixed a bug introduced in 0.31 that was not properly "unhiding" characters when they attacked in combat
  • The buttons that "fatigue color chit" now read "play color chit" for clarity
  • Permanent spells are energized appropriately when a game is loaded.
  • Rare problem with extending a game is fixed.
  • Fixed some more Timeless Jewel issues:
    • Cancelling an action (ie., SEARCH, ALERT, MOVE) will no longer "cost" you an action phase.
    • Deactivating the Timeless Jewel now presents you with an "Are you sure?" dialog, so you can change your mind.

  • Fixed the spell order on Sites and Books so that higher numbered spell types come before lower ones
  • Characters with timeless jewel active can still FOLLOW other characters, provided they record a FOLLOW during BIRDSONG
  • Fixed a nasty bug with Food/Ale, and Escort Party, that was causing the game to crash. There was also a rare bug that I discovered in the same code that would cause other gold chits to crash the game on occasion.
  • Set the maximum allowable characters to "8", because there are too many problems with memory past that point. Yes, I know that's a kludgy way to solve the problem, but until I can find the source, I'm stuck with this solution for now.
  • Using a color chit during combat is sufficient to keep the combat going (was being ignored)
  • Fixed Victory Point calculations for Fame and Gold when cursed with Disgust or Ashes.
  • Abandoned hidden hired natives become unhidden next turn as they should.
  • Belongings can now only be rearranged at the beginning of a phase, unless the item has just been aquired (new items appear with a yellow border)
  • Fixed a bug that was crashing the game when someone followed a leader that did both ALERT and REST during their turn
  • Fixed a situation where it was possible to end up with an active Pony carrying an object that was too heavy
  • Trading can now only occur at the beginning of a phase, or with someone who is playing their turn (3e-7.2.1)
  • Fixed the sort order of items in a clearing, so that Monsters no longer appear underneath treasures.
  • Natives can no longer ride dead horses during the day.
  • Dwarven REST bonus, and Poultice of Health no longer cost actual REST phases
  • Following the Dwarf, or someone who has just used the Poultice of Health, no longer gives you the double-asterisk bonus.

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