The holidays have been a bit busy, so I apologize for the slowness in getting a new release out. I do have a bunch of stuff together, including new tile graphics (replaced my low rez ones with some higher quality images from Dan Evans' website).
The biggest change to note, is a different handling of the action recording stage, which will enable players to anticipate changes that may occur during the day (flipping tiles, encountering color sources, etc.) There's also a cool display of the actions that are available, which makes planning your day a bit more intuitive. The hardest thing for me to get used to, is that you cannot reorganize your things during Birdsong. If you forget to activate your boots during your previous days turn, then you are out of luck gaining that extra move! Because this is hard for me, I've made a house rule which allows you to ignore that bit, and allow reorganization during birdsong. Don't worry, the interface is much more flexible now, and updates dynamically when you move stuff around! For example, you have your Pony activated, and use it to record a move halfway across the board (8 moves). Then you inactivate the Pony. In an instant, the last four moves will turn red, indicating that they are invalid "at present". If you leave them be, and take your turn, the interface will automatically activate your Pony, and continue. If you lost your Pony, then the actions become invalid, and do not happen.
I should have this release together very soon, hopefully before the turn of the new year. I want to do a bit more playtesting to make sure the new stuff I've added works as advertised. In any case, you'll see it here when its ready!
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