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Saturday, February 27, 2010

Version 1.0.10.0 Released

Note: this release is compatible with previous releases going back to 1.0.8.0, so if you are GMing a tournament right now, and are using 1.0.8.0 or later, you are safe to upgrade.

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This is exciting. My brother-in-law arranged to have some drawings done for the expansion, and I just got these a week ago. Basically, these are replacements for my own artwork (which was pretty pathetic), and boy are they great! The artist's name is Vrin Thomas, and you can see some of his work on his facebook page. If you like his work, I recommend hiring him! Here's a few of the images he sent:














That's the Lich, the Carnoplant, a Dragonman, and a carrion crawler. Pretty sweet! I added these to this RealmSpeak release, along with all the others, in both a black & white format, as well as color. I hope Vrin likes the colors I used...



It was actually a shame to shrink them, but its a necessary step to getting them on the chits!

Oh, something rather cool in this release: under the View menu, you'll see a couple of entries for tracking Die Rolls. That's right, every single die roll in the game is now tallied, and you can see the statistics for each kind of roll. Why? I've gotten a lot of complaints about the "random number generator", with people saying that it's a little "6" heavy. Well, now you can do your own statistics, and see if that's true. Have a rough game? Check the statistics, and see how it all laid out.

Okay, you probably want to know what's new:

NEW FEATURES:
  • New expansion graphics, from artist Vrin Thomas.
  • [1634] - Add option to turn off version warning.
  • [1637] - All die rolls are tracked, and statistics can be viewed at any time in the View menu under "Die Roll Statistics"
  • GM Tool changes
    • [1627] - The GM tool will now let you hire any monster or native in the list to any living character.
    • New buttons to change the state of items in clearings (facing, dropped, abandoned)

BUGS/ISSUES:
  • [1633] - Fixed a NPE bug with getting killed by Power of the Pit coming from Toadstool Circle during a search.
  • [1626] - Fixed a problem with PoPs BLIGHT killing hired natives and transformed characters.
  • [1636] - Fixed a bug introduced with the expansion, that prevents Golden Arm Band and Golden Crown from being worn at the same time.
  • [1638] - Fixed a NPE bug in the server code.
  • [1642] - Grudge/Gratitudes will only be applied when killing unhired natives now.
  • [1062] - Watchful natives on a character sheet, will no longer attack another character in the phase after their target runs from the clearing.
  • [1639] - Running and failing with 2 asterisks no longer costs you 2 asterisks in fatigue
  • All characters in battle builder will start with 50 gold now, in case you want to be able to buy drinks.
  • [1640] - Selling using the Commerce table will no longer double the price of buying drinks for your own hirelings.
  • [1576] - The Frost Giant (Pruitt's Monster Variant) is now persuadable with the Persuade spell.
  • [1413] - Multiple board problems fixed:
    • "B" characters will choose equipment from "B" boards
    • "B" armor will regenerate at "B" dwellings
    • Maps of Lost Castle and City will work only on the correct board now

  • [1357] - Attacking another player's hirelings no longer cause the unhired natives from the same group to start battling, or become watchful.
  • Charging a character with a horse no longer puts the horse as a "character to be charged".
  • Generated monsters (expansion game) will get monster numbers too
  • Generated monsters will stop moving automatically once blocked

Saturday, February 06, 2010

RealmSpeak Version 1.0.9.2

Just a few more bug fixes to keep the tourney rolling, and fix to the multi-board code. This release is compatible with any 1.0.9.0 or newer game.

Here's what's new:

BUGS/ISSUES:
  • [1623] - Fixed an HTML exporter crash that happens the evening that a native HQ is hired.
  • [1620] - Fixed a crash related to choosing multiple boards
  • [1616] - Fixed an error generated when running as a transformed monster or mist
  • [1426] - Running away from combat with hirelings no longer allows you to END combat prematurely
  • [1614] - When the only character in the clearing is "Mist", you will be able to END combat
  • [1613] - Fixed a NPE in the dragon breath code

Thursday, February 04, 2010

TimeTripper 0.6 Released

Why don't you put down your swords and spellbooks for a moment, and take a chance to go back to Vietnam, get stoned, and jump randomly through time with nothing more than your Radio, a few weapons, and your trusty M16.

What the heck am I talking about? Why a new TimeTripper release, of course! This is an old SPI game that I converted to Java several years ago, and has sat stagnant for far too long. I abandoned it because I was still pretty heavily getting RealmSpeak up and running, and because I had too many Grognards (you know who you are) nit-picking the thing to pieces. I mean, that's cool and all, I just got tired of it.

This new release has plenty to offer: lots of updated maps, support for saving and loading games, and of course, plenty of bug fixes. Why, the bug tracker is completely empty at this point for the game, so I'm looking for a "few good men" to start playtesting this again. Heck, I'll even listen to the Grognards!

Here's what's new:

NEW FEATURES:
  • Extra information on action buttons:
    • Attacks show percent likelihood the weapon will be emptied
    • Negotiation button shows how easy a negotiation would be with the given set of natives

  • New custom battle fields for many of the maps, including
    • Marathon
    • Alesia
    • Gladiator Games
    • Little Bighorn
    • Blood River
    • Monmouth
    • Hells Angels

  • New information on screen about most every in-game roll
    • Rolls displayed for
      • Accuracy
      • Negotiation
      • Combat Result
      • Detection
      • Weapon empty
      • Awe1/Awe4

    • Mouse over on-screen icon to see extra information:
      • Who was affected by the roll
      • The table that was used, and how the cross-reference result was calculated

  • Horse detail now appears on the battle description pane
  • You can save and load your games now.
  • Equipment Chooser has a lot of new information:
    • Accuracy and Attack values for each weapon mode
    • Total number available to Trippers (useful in a game of Team Tripper)

  • When Flux is aligned, you'll see an arrow on the time maps indicating direction.
  • Awed soldiers that have already attacked will have an "A" on them now.

BUGS/ISSUES:
  • [802] - Burst and Rapid will work correctly now, allowing to strafe across empty hexes
  • [1618] - The current battlefield time period will display when no other hex is highlighted
  • [808] - Game will end when last tripper dies now, regardless of how many awed soldiers are left
  • [806] - Rollerbrawlers in Battle 48 will correctly have a move of 6 now, instead of only 3
  • [1619] - Cars and pong balls no longer exert a ZOC
  • [820] - Timepolice will only stun now (no roll made on the combat result table)
  • Fixed a bug that left the tripper activated in the first game round after doing negotiation
  • Starsoldiers (Battle 41) will no longer attack the Tripper when negotiations "enrage" the natives.
  • When natives combine their attack while "enraged", the combat result is adjusted accordingly
  • [819] - Stunned soldiers no longer move or attack during negotiations
  • [800] - Stunned awed soldiers can no longer be moved or attack
  • Japanese Banzai troops (Battle 33)
    • No longer kill you with their bayonets from a distance
    • Icon changes when they switch modes

  • [807] - Fluxed soldiers/animals (awed or not) will no longer attack or move on round 1
  • Trippers can only carry one type of grenade (rule 13.14)
  • [801] - You can now combine melee attacks to kill an opponent.
  • Trippers only drop "loose equipment" when they die
  • Trippers lose one point from their maximum endurance when they die (permanent loss!)