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Sunday, August 06, 2006

Version 0.32 Released

It's definitely been a slow hot summer. I actually experienced my first day above 120 degrees last month, and I can tell you, it was unpleasant! Living in southern California has its perks though. A recent visit from my brother and his family found us visiting a number of the tourist traps around here: Sea World, Six Flags, Wild Animal Park, the beach, to name a few. We even got to go see the Ringling Bros & Barnum Baily Circus here yesterday!!

Okay, so maybe you don't really care what I've been up to, but I bring it up only to excuse myself somewhat from the lack of RealmSpeak updates. Even this update is a bit light in content, but should still be worth a the download, I think. I fixed a few game killing bugs, and added a way to repay a boon (thanks Steve for your great idea!)

Here's what you will find:

  • You can repay a boon now:
    • Receiving a boon puts a "Boon" token in your active inventory, showing the native/visitor, and the base price of the item given
    • The Boon token cannot be dropped or traded
    • To repay a boon, return to the native group, and do a BUY trade. The boon will appear in their inventory, and you can buy it there. Of course, you only have one chance to succeed, so don't attempt it unless you got the cash!

  • Fixed a bug in the "Watchful Natives" code that caused the game to crash when fighting monsters (sigh).
  • Melt-into-Mist and Pentangle now properly "nullify" spells/curses, and not cancel them!
  • Fixed a bug where using a horse to move into a mountain clearing was not properly handling phases, and causing a minor crash
  • Fixed a bug where activating Timeless Jewel immediately on discovery was causing a game freeze
  • Fixed a gnarly bug in the combat interface, that occurs when you select an unassigned target while hidden, just prior to a spellcaster casting a spell (yes, very specific)
  • Dragonfang necklace works on ALL dragons now, not just land dragons. This includes the firedrake and venerable wyrm from Pruitt's alternative monster set.
  • Fixed a crash related to the dragonfang necklace
  • Changed a piece of code that may have been causing problems on Solaris 10 (the jury is out on this one)
  • Can now click on the map during Prophecy or Timeless Jewel to move (just like during BIRDSONG)
  • Pressing the MOVE button during Prophecy or Timeless Jewel, will now properly gray out other actions
  • Can only burn color chits during the encounter step and daylight
  • Charging characters works now:
    • Charger can not do any encounter actions
    • Chargee is subject to the penalties of having the MOVE chit on his/her sheet
    • Still to do: make sure that charging character does not switch targets during the same round (2e: 34.4/1b)

  • Fixed an issue where Druid going first would cancel the chit summoning for the entire evening!


Onionking said...

Thank you Robin!! Your work is highly appreciated and enjoyed.

Dare we expect your expansion(oh please!)to be added to Realmspeak or a double board feature in the forseeable future?

DewKid said...

Would love to do that, but right now I'm focused on getting a flawlessly playable basic version. I'm determined to get rid of the game killing bugs once and for all.

Thanks for your encouraging comments!