I'm back into the meat of coding for RealmSpeak, for those of you that haven't noticed the issues getting resolved over at the bug tracker. I made a decision to focus on the "solo" game for now, and get some things resolved that affect the solitaire player.
Honestly, I think the issues affecting the network play are fairly minor, but I'm still a bit frustrated about my last game to even explore what might have gone wrong. Except for that, version 0.30 is a pretty solid release (at least in my hands).
Lots of new stuff planned in v0.31. I've been attempting to tackle the oldest issues first, because some of you have been waiting for a long time for things. One in particular, is the ability to trade items along with gold to purchase things from natives. I finished the interface tonight, and am working on integrating it into the game. It looks pretty nice, if I do say so myself!
Well, I gotta go read stories to my kids before they go to bed, so I'll wrap this up for now. Look for a new release in a couple weeks!
1 comment:
I am having some problems with my Email.... so I will signup for an account later, but I found a bug.
I was playing solitare as the Witch. I was using Prophecy to keep from entering a turn... After phase #4, "Magic" was still lit up, since I was in the Toadstool circle. When I clicked a Magic phase, I got an assertion that the Toadstool circle "Is currently missing".
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