I'm back into the meat of coding for RealmSpeak, for those of you that haven't noticed the issues getting resolved over at the bug tracker. I made a decision to focus on the "solo" game for now, and get some things resolved that affect the solitaire player.
Honestly, I think the issues affecting the network play are fairly minor, but I'm still a bit frustrated about my last game to even explore what might have gone wrong. Except for that, version 0.30 is a pretty solid release (at least in my hands).
Lots of new stuff planned in v0.31. I've been attempting to tackle the oldest issues first, because some of you have been waiting for a long time for things. One in particular, is the ability to trade items along with gold to purchase things from natives. I finished the interface tonight, and am working on integrating it into the game. It looks pretty nice, if I do say so myself!
Well, I gotta go read stories to my kids before they go to bed, so I'll wrap this up for now. Look for a new release in a couple weeks!
RealmSpeak is my Java application for playing Avalon Hill's Magic Realm over the internet. My intention for this blog is to provide a central place where I can post updates to the application, and muster the responses I get in a public forum. Check the sidebar for other computer conversions of great board games.
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Wednesday, May 24, 2006
Monday, May 01, 2006
Takin' a Short Break
After my last game of RealmSpeak flopping like it did, I decided to take a break from coding for a bit. I haven't touched the code in over a week, and probably wont for at least a week more. I've been trying to keep up with the bug tracker, but only to acknowledge new entries.
When I get rolling again, I'll let you all know!
When I get rolling again, I'll let you all know!
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