tag:blogger.com,1999:blog-11928788.post6560137331421324087..comments2018-09-19T03:38:19.827-07:00Comments on RealmSpeak: Slow Game of RealmSpeakDewKidhttp://www.blogger.com/profile/13951494338358566076noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-11928788.post-51660062222586163232008-06-11T09:43:00.000-07:002008-06-11T09:43:00.000-07:00I'm not familiar with what Kyle has done, except f...I'm not familiar with what Kyle has done, except for the e-mails I get from his script.<BR/><BR/>I am planning on having RealmSpeak handle the e-mails automatically in the next release, so at least when that one comes out, you wont need a script.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-29141302361113739062008-06-10T20:21:00.000-07:002008-06-10T20:21:00.000-07:00I've tried to implement a script like the one you ...I've tried to implement a script like the one you describe, but the log doesn't seem to get updated (or even touched) every time someone does something, in particular if they execute their evening turn without combat.<BR/><BR/>I'm running 0.60, does Kyle's script work in this version? If so, could I possibly get a copy of it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-47831597572989083212008-05-17T12:15:00.000-07:002008-05-17T12:15:00.000-07:00So far, its moved pretty smoothly, and there haven...So far, its moved pretty smoothly, and there haven't been any multi-character combats. Usually, I either have nothing to do, or I need to record my turn, play my turn, or resolve combat.<BR/><BR/>When a multi-character combat comes into play, I imagine the hitting "Next" will be a pain. I figure when that happens, the players involved could simply plan a time to get online at the same time, and take care of business.<BR/><BR/>Regarding notification: I was planning on adding something to do that. Interestingly enough, however, Kyle has rigged some kind of script to do this already. Anytime there is a change in the log, the script e-mail's everyone in the group, and announces the changes.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-5305680706050578432008-05-17T04:57:00.000-07:002008-05-17T04:57:00.000-07:00Looks sweet Robin. I'd be more able to get into so...Looks sweet Robin. I'd be more able to get into some games if they were of the "slow" variety!<BR/><BR/>Does it sometimes happen that you wait a bit too long just for someone to input something simple, such as the next button?<BR/><BR/>I wonder if it would it be possible to send out some kind of notification (email/IM/beep?) when its a player's turn to provide input...Just an idea. :)MWrynnhttps://www.blogger.com/profile/07056083675413197129noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-9082940526134803872008-05-14T14:06:00.000-07:002008-05-14T14:06:00.000-07:00Thanks Josh! I should point out that the new vers...Thanks Josh! I should point out that the new version of RealmSpeak merely enhances slow-game play by adding some basic enhancements. Otherwise, you can already do this with version 0.59.1.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-56976567003939117202008-05-14T12:05:00.000-07:002008-05-14T12:05:00.000-07:00Welcome back! Glad you had a restful break from R...Welcome back! Glad you had a restful break from RealmSpeak. I'm very excited about the 'slow game' feature, I will definitely use that!Anonymousnoreply@blogger.com