tag:blogger.com,1999:blog-11928788.post1471889347913592731..comments2018-09-19T03:38:19.827-07:00Comments on RealmSpeak: Version 1.00 ReleasedDewKidhttp://www.blogger.com/profile/13951494338358566076noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-11928788.post-18821335997984252282009-10-11T19:00:20.442-07:002009-10-11T19:00:20.442-07:00Definitely a more stable release, and highly worth...Definitely a more stable release, and highly worth the trouble of downloading it (if I do say so myself). However, I would recommend getting version 1.06, as that has quite a few bugs fixed.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-3801988871073083652009-10-11T01:02:12.787-07:002009-10-11T01:02:12.787-07:00Hi Robin, I have not had a chance to play MR for a...Hi Robin, I have not had a chance to play MR for a long time but this looks like a major step up and worthy of the title version 1. I will be giving it a try soon. Thanks for your dedication to this project.Patricknoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-48698811891221925622009-06-05T08:35:28.643-07:002009-06-05T08:35:28.643-07:00he he he. I asked you to do it, because I didn...he he he. I asked you to do it, because I didn't know how either. :-) I have a copy of it, so I'll see if I can figure out what it takes to upload it to the wiki.<br /><br />Jay - No promises yet. I expect that not all of the quests, even as Steve has them, will make it in because they are just too... convoluted. Insidious tweaks, you aren't kidding!! ;-)<br /><br />Steve, I'll contact you via e-mail.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-16032506292340016072009-06-04T18:00:21.035-07:002009-06-04T18:00:21.035-07:00I'll need some instruction on how to make comm...I'll need some instruction on how to make comments on the Wiki page. Maybe we can take this to email and you can show me how to move the dialog to the Wiki.<br /><br />I like your early thoughts.<br /><br />SteveSteve Snoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-17126796489073900472009-06-04T02:33:38.646-07:002009-06-04T02:33:38.646-07:00I too am surprised that you are actually consideri...I too am surprised that you are actually considering adding the Book of Quests to RealmSpeak... I always figured it would be a programmer's nightmare with all of the insidious little tweaks that a given Quest can make to the game.<br /><br />:)<br /><br />I think you have the right idea, however, in working towards something more basic, rather than inplementing the BoQ in its entirety. I do have a copy of Steve's "Questing the Realm" variant, and I have read through it (but not used it in a game). From what I recall, it might well be a better approach for RealmSpeak.<br /><br />I'll be interested to watch your progress on the Wiki page. Both you and Steve should still have my e-mail address, so don't hesitate to ask if there's anything I can help you with.Jay Richardsonnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-9567759209473469562009-06-03T10:40:31.559-07:002009-06-03T10:40:31.559-07:00I just created a new page on Peter Morris' Mag...I just created a new page on Peter Morris' Magic Realm Wiki:<br /><br /><a href="http://homenowned.com/wiki-mr/pmwiki.php?n=Main.RealmSpeakQuests" rel="nofollow">Realm Speak Quests</a><br /><br />It would be good to get your word document posted there, and we can start putting together some implementation ideas. I put some initial thoughts there already. When I have more time, I'll put up more information.<br /><br />It would be fun to have a trial Quests option (a few quests) in the next release!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-60472902645078945572009-06-03T10:21:13.885-07:002009-06-03T10:21:13.885-07:00Got it! Actually, your offering is a bit more &qu...Got it! Actually, your offering is a bit more "computer-friendly", and probably has more chance of getting incorporated than Jay's anyway. As it is really pretty close to the BoQ, it could work.<br /><br />The Companion concept is practically already in place, with the custom character builder stuff that I added a year or so ago. Tying it to a quest wouldn't be that hard.<br /><br />Minor characters as a treasure item... I like that! That serves the purpose without requiring a lot of new code... I probably would still create a custom tab for the character window, though, so the minor characters could be viewed easily.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-21126233737511155302009-06-02T22:44:49.986-07:002009-06-02T22:44:49.986-07:00Robin,
I took Jay's quests and broke them dow...Robin,<br /><br />I took Jay's quests and broke them down into their component pieces, and then created the quest cards to replace the victory point scheme, all in a way that played like a normal Magic Realm game.<br /><br />All but the last handful of quests were replicated in my system. However, instead of making each quest its own game, I made the quests be goals the player would undertake to earn points, but you only earned the points if you held the quest card.<br /><br />Some quests are trivial, such as discovering all the discoverable sites. These mundane quests earn the minimum of points. Going beyond, traveling certain paths through tiles earn additional points for being the first to explore a tile, you earn points for meeting a visitor, etc. The true quests earn the larger points (3-5 per quest), and the game was intended to play via sudden death to a pre-determined number of points.<br /><br />I alter some rules, such as using the mission chits as proxies for quest objects if you have the right quest card. <br /><br />So, you can begin to see my thinking in how to create a new way to "live" in the Realm, and earn points by playing a series of "mini-quests" instead of mindlessly killing monsters and looting treasure for no other purpose than to meet victory conditions. With my system, you only got points for doing those things if they were a part of the quest goal on a card in your possession. However, the original victory conditions are preserved as their own quests ("You are famous/rich/notorious/great/magical"), so you can still hunt down other characters to earn the quest points by killing them and then playing the quest card (if you have it or hope to get it during the game).<br /><br />For RealmSpeak, we'd still have to work out how some basic features like companions and minor characters. Companions would be treated as permanently hired natives. Minor characters would be treated as permanently active treasures that give the character a special advantage, such as an extra move or rest, or an increased relationship, for as long as the companion was with the character. The companion would only be removed when the quest is completed, otherwise it is permanently attached to the character.<br /><br />I know my system goes beyond the original Book of Quests attempt to make each quest its own game. Perhaps that would still be possible with an underlying architecture that allows for quests to be randomly combined into larger epic games. These would be the quest cards that would be available for drawing/swapping at dwellings, simulating hanging out and overhearing gossip.<br /><br />We can explore this more over time. But in short, yes, it is Jay's quests, not new ones.<br /><br />SteveStevenoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-87524839887458440412009-06-02T16:08:21.016-07:002009-06-02T16:08:21.016-07:00Wait - so these are all the same quests, or is thi...Wait - so these are all the same quests, or is this a completely novel set of quests? Honestly, these look a heck of a lot easier to implement than Jay's, but then I wouldn't be implementing the Book of Quests anymore... That said, Jay's BoQ may actually be TOO hard to implement, and something like you have here would be the perfect compromise.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-46332100710268842342009-06-02T15:21:51.026-07:002009-06-02T15:21:51.026-07:00Robin,
I know it's been a while since I posted th...Robin,<br /><br />I know it's been a while since I posted this BoardGameGeek, and even longer since I posted it to the MR List, but check out this variant where I did what you tried to do, that is, break down the quests into components that fit into the existing MR construct.<br /><br />There are some liberties that I took, but we can discuss in another forum how to make them work.<br /><br /><A HREF="http://www.boardgamegeek.com/thread/383473" REL="nofollow">Questing The Realm</A>. I didn't upload the file to BGG, but rather, it links to my webspace where the doc is located.<br /><br />It's a start, anyway. I changed the whole point system around, too, so that the "quests" that appear during the game (rather than the quest being the game) make the living in the Realm the goal. The more you do, the more points you get, and killing monsters and looting treasure only add points if they are a part of the quest.<br /><br />What you end up with would be different, I suspect, but the objective would be how to make a scenario generator that overlays on top of the existing parts.<br /><br />SteveStevenoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-82120345896871182802009-06-02T14:02:12.415-07:002009-06-02T14:02:12.415-07:00If you look at this post, you'll see that there is...If you look at <A HREF="http://realmspeak.blogspot.com/2008/05/combat-summary.html" REL="nofollow">this post</A>, you'll see that there is a combat summary button that shows, step-by-step, what happened. You can also look at the detail log, to see exactly how things were figured out.<br /><br />That's as close as I think I'll ever go with this. I realize that a lot of people use this as a Magic Realm training tool, but it wasn't intended for that purpose directly. I made it for these reasons alone:<br /><br />1) To allow me to play Magic Realm with friends who live thousands of miles away.<br />2) To allow me to play a quick game of solitaire now and then.<br /><br />I recommend that newbies study the manual, and use RealmSpeak as a guide. Spend a minute or two after every combat, and look at the log and summary pages until you see HOW it was resolved. Even better, play Magic Realm face-to-face with a friend - if you want to learn the mechanics, that will do it better than any.<br /><br />Thanks for the kind comments about RealmSpeak: I'm glad you enjoy it!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-72221454488473443042009-06-02T13:06:55.578-07:002009-06-02T13:06:55.578-07:00Once again, I want to express to you my gratitude ...Once again, I want to express to you my gratitude for creating RealmSpeak. I would never be able to play Magic Realm without it. <br /><br />Since you are in a creatie mode I will take my chances and express my wish. I don't know if it's feasible or easy to implement. As a beginner I soon realized that the most difficult part of the games is to understand combat. I use RealmSpeak to help me learn the combat system. But combat in RealmSpeak is resolved instantaneously. I am aware that there is a detailed description of how the game was resolved but it's simply not too convenient going back and forth, trying to read and understand what happened. Usually I don't bother to read what happened. But part of the games charm, at least for me, is to agoinize over each and every roll during the battle. So, my wish is that we had the choice of resolving the combat step by step. In that way we would enjoy the thrill of combat resolution a bit more but more importantly we would be able to understand and learn the combat procedure. <br /><br />Thanks for everything.Αλέξης Χαρισιάδηςhttps://www.blogger.com/profile/15717608237937588664noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-33363464811035148842009-06-01T22:44:43.279-07:002009-06-01T22:44:43.279-07:00That would be great, Steve! My initial goal, was ...That would be great, Steve! My initial goal, was to break the quests down into logical units, but that got to be pretty insane. I was hoping I could end up with a set of building blocks that would work for EVERY quest, but I kept finding that each new quest broke my ruleset pretty quickly. I did end up with about 10 quests broken down, but I dropped it there.<br /><br />I'm almost thinking that if we could capture at least 80% of the quests in the book with a generic system, that would be good enough for the most part, especially if people could come up with their OWN quests, and make them available to the community. If you've already given this some thought, I'd love to hear what you are thinking. I'll be we could even get a page on the Magic Realm wiki to work out our ideas.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-45185673307272612652009-06-01T19:28:17.031-07:002009-06-01T19:28:17.031-07:00I'd love to help you think out how to make the Boo...I'd love to help you think out how to make the Book of Quests (or a generic scenario generator) work. That's what I had in mind when I tried to convert the Book of Quests into the Questing the Realm variant that replaced the victory point system.<br /><br />SteveStevenoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-13329173659672996952009-06-01T15:28:04.336-07:002009-06-01T15:28:04.336-07:00Thanks again! I'm really happy about the e-mail s...Thanks again! I'm really happy about the e-mail support; I'm going to try to get my friends interested in another slow game...Josh Lnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-38112990192583704042009-06-01T12:15:59.136-07:002009-06-01T12:15:59.136-07:00So awesome... just looking at that long list of re...So awesome... just looking at that long list of requests and bugs you fixed makes my head spin. THANK YOU for your efforts on this. <br /><br />And I can't believe you're teasing us with the Book of Quests :) That would be the ultimate in wonderfulness!! - TeresaTarotmoon Presshttps://www.blogger.com/profile/07842116233131736535noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-3235226068100071542009-06-01T11:47:05.939-07:002009-06-01T11:47:05.939-07:00Yes that was it (#1). I had that optional rule on....Yes that was it (#1). I had that optional rule on. Once I turned off the no starting dwelling it worked fine. Thanks!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-50890867180705151822009-06-01T11:44:56.002-07:002009-06-01T11:44:56.002-07:00Hmmm, I just downloaded RS onto a different comput...Hmmm, I just downloaded RS onto a different computer, and here's what I've found:<br /><br />1) If you choose the optional solitaire rule "No Dwelling Start", the game will crash after you select the edge of the map you are trying to enter from, and no character window appears.<br />2) The Black Knight works fine.<br /><br />I'll bet you have the "No Dwelling Start" turned on?<br /><br />Another note from one of the official RealmSpeak playtesters:<br /><br />"I spent some time on this before I remembered that I need to set the Cross Platform Look and Feel on when running from Linux or else I get odd behavior like character windows not showing up. Maybe you can add a startup option to enable this or at least make a note of this requirement somewhere."DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-12430128250469970052009-06-01T11:32:18.121-07:002009-06-01T11:32:18.121-07:00I don't know if it's just me but I can't get the b...I don't know if it's just me but I can't get the black knight to work. His character card will come up, but he won't come up on the list of characters and hence the game won't start. Amazon and Berserker have been fine.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-69295448446768213892009-06-01T09:03:53.877-07:002009-06-01T09:03:53.877-07:00Wow, that's a lot of changes. Thanks so much for ...Wow, that's a lot of changes. Thanks so much for your hard work!telengardhttps://www.blogger.com/profile/17307906143172329935noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-28509082364684730632009-06-01T08:23:29.949-07:002009-06-01T08:23:29.949-07:00Very awesome, Robin! Can't wait to try a big, slow...Very awesome, Robin! Can't wait to try a big, slow game now that the memory leak is fixed and you've got the email notifier working.MWrynnhttps://www.blogger.com/profile/07056083675413197129noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-78151775704662466532009-06-01T07:49:57.820-07:002009-06-01T07:49:57.820-07:00For Mac users, I updated the script you have to ty...For Mac users, I updated the script you have to type on the command-line , based on Mark's suggestions.DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-88371346149961545382009-06-01T07:44:28.134-07:002009-06-01T07:44:28.134-07:00Mark - I probably shouldn't have said "Mac-head", ...Mark - I probably shouldn't have said "Mac-head", I hope you didn't take that the wrong way! :-] Thanks for the pointers. I'm sure the other Mac users will appreciate that!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-66375645974897004072009-06-01T04:31:01.620-07:002009-06-01T04:31:01.620-07:00Good job! MR is really a great game and RealmSpeak...Good job! MR is really a great game and RealmSpeak makes it even greater!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-32734601815755570552009-06-01T01:40:00.284-07:002009-06-01T01:40:00.284-07:00Awesome work!
Many thanks for your dedication to ...Awesome work!<br /><br />Many thanks for your dedication to this fine game. Your version is so good, I am unlikely to play the paper version again :-)scothernsnoreply@blogger.com