tag:blogger.com,1999:blog-11928788.post112144853833910999..comments2018-09-19T03:38:19.827-07:00Comments on RealmSpeak: Slow but SureDewKidhttp://www.blogger.com/profile/13951494338358566076noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11928788.post-1121638133802817722005-07-17T15:08:00.000-07:002005-07-17T15:08:00.000-07:00Yes, there are some definite problems with running...Yes, there are some definite problems with running from combat. It's rare, but the situation you describe does happen on occasion (I've yet to figure out what's causing it!) There's a spot on the <A HREF="http://www.triremis.com.au/pmwiki/pmwiki.php?n=Main.RealmSpeak" REL="nofollow">Wiki</A> where this bug was originally described.<BR/><BR/>Once I release version 0.10, I think I'm going to do some general maintenance, and I WILL get to the bottom of the "run bug" somehow!<BR/><BR/>Thanks for your interest, and I'm glad you are enjoying the program!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1121602960486732402005-07-17T05:22:00.000-07:002005-07-17T05:22:00.000-07:00First of all, great work on the app. I have played...First of all, great work on the app. I have played more than 100 games with it and I'm loving it.<BR/><BR/>I don't know if it has been reported or not but sometimes you automatically flee TO the same clearing that you flee FROM, most often with disasterous consequences since the next day you can only record a move to this clearing and then you are immediatly blocked. I've also had fleeing backfiring after a teleport (I think it was from the Toadstool Circle) - I could flee back to the Circle even though it was at the other side of the board!<BR/><BR/>Keep up the good work! Really looking forward to the new release, especially if monsters get their own sheets so that hiding and attacking will work properly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1121459445683279082005-07-15T13:30:00.000-07:002005-07-15T13:30:00.000-07:00Yeah baby!! Character-Character combat is a real ...Yeah baby!! Character-Character combat is a real possibility with this version.<BR/><BR/>In fact, I added a place in the character frame where you can specify your enemies. This is a good way to tell RealmSpeak that you don't want to have combat every time you end your turn with someone, like you would if you were travelling as a party. It doesn't prevent you from attacking the other character, however, if you find yourself in combat anyway!<BR/><BR/>Of course, this can be changed at any time, and has to be mutual to work. For example, if the Black Knight has marked the Woodsgirl as a friend, but the Woodsgirl has the Black Knight marked as an Enemy, the combat screen WILL appear when they occupy the same clearing. Watch out for those speed 1 arrows Mr. Knight!<BR/><BR/>You are right about the flavor of the game changing. You wouldn't believe the number of times I have been killed by the Rogues for nothing more than just ending my turn at the Inn! With the stumble rules in place, there's no hope of running from all those guys.... :)DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1121454685671246552005-07-15T12:11:00.000-07:002005-07-15T12:11:00.000-07:00Robin,Wow. "Lumping" the native leaders still bri...Robin,<BR/>Wow. "Lumping" the native leaders still brings a lot of goodies to the table/flavor to the game, etc. <BR/><BR/>BTW, will this version allow character x character combats?<BR/>David O.Anonymousnoreply@blogger.com