tag:blogger.com,1999:blog-11928788.post111722761733287490..comments2018-09-19T03:38:19.827-07:00Comments on RealmSpeak: Version 0.7 ReleasedDewKidhttp://www.blogger.com/profile/13951494338358566076noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-11928788.post-1117656915307179042005-06-01T13:15:00.000-07:002005-06-01T13:15:00.000-07:00Thanks Matt! I hadn't gotten a chance to look at ...Thanks Matt! I hadn't gotten a chance to look at the rules yet, but I thought there was something in there like that. I could always add it as an optional house rule, if someone really wanted it, but otherwise I'll leave it alone.<BR/><BR/>RobinDewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1117654076990969582005-06-01T12:27:00.000-07:002005-06-01T12:27:00.000-07:00Here are some curious passages from the 2nd Editio...Here are some curious passages from the 2nd Edition that address canceling an activity.<BR/><BR/>6.5/1 He must do every recorded activity that he is able to. He cannot choose to cancel an activity he is able to do.<BR/><BR/>7.8 .... The character does not have the option to cancel a legal recorded move just because he is forced to abandon something. He must make the move and abandon the item.<BR/><BR/>10.3/3 He has the option to cancel the TRADE phase instead of using it, if he wishes.<BR/><BR/>31.2 .... Note: He can cancel the HIRE activity before rolling on the MEETING TABLE, if he wishes.<BR/><BR/>MattAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1117292820861782882005-05-28T08:07:00.000-07:002005-05-28T08:07:00.000-07:00I hadn't encountered the rest situation you descri...I hadn't encountered the rest situation you described. At one point, I allowed the Rest dialog to be closed, as long as there is no change to be made. I may have to go back to that, so that at the very least, you can skip that action altogether.<BR/><BR/>Regarding the other situation, I didn't know that cancelling the move was an option, but it sounds reasonable. I look into that for the next release.<BR/><BR/>Thanks!DewKidhttps://www.blogger.com/profile/13951494338358566076noreply@blogger.comtag:blogger.com,1999:blog-11928788.post-1117278702189276122005-05-28T04:11:00.000-07:002005-05-28T04:11:00.000-07:00Great release! Thank you! Realmspeak is shaping up...Great release! Thank you! Realmspeak is shaping up very nicely! I noticed some behaviours that can lock the program up, or hinder play. <BR/><BR/>One would be resting a wounded double asterisk chit, while not having any single asterisk chits to make change (or being affected by the wither curse) locks the programm in an unresolvable situation.<BR/><BR/>There should be the option for canceling any recorded move and forfeiting it if it cannot be legally played.<BR/><BR/>A similiar situation arises when recorded moves cannot be completed because no sufficiently strong movement chit is available. I remember being able to forgo the move instead of being forced to abandon my belongings, but do not have the rules in front of me.<BR/><BR/>Either way, great work!Anonymousnoreply@blogger.com